Micro MUT coins transaction response

Since the establishment of Madden NFL 20, one of the biggest and most reasonable complaints around the Madden ultimate team has been the micro MUT coins transaction related to its card package. These packages, which can be earned in game currency or purchased in real currency, contain diff

X-factor player is the product of dream.

Initially, I was worried that the implementation of superstar x-factors was too powerful and difficult to use, but in my experience so far, at least, they have brought solid enhancements to Madden and had a real positive impact. It's true that not every team has the same number of star players, and not every player has the same characteristics or X-factor abilities, but in real life football is the same. In addition, there are various ways to counteract the influence of factor X on both sides of the ball 's attack and defense, and depending on how many star players a specific team affects, these player specific characteristics may have a great impact in each game. Being able to negate each player's abilities helps to maintain a realistic balance throughout the game while still allowing someone to take over the "moments" in the game.

We're home!

Commentators Brandon Gaudin and Charles Davis returned to Madden 20 with the same voiceovers, but this year we heard that they are also known as NCAA playoffs and NFL games. While this is definitely a good addition, the comments don't sound very different from Madden NFL 20 's. The pair still play games based on the emotions of the situation and previous references to the team and players. Performance, which adds to the overall process.

Unfortunately, EA didn't take the opportunity to add more variety to their canned chat, but - I've heard repeated lines, and occasionally comments that it's not reasonable to be off and on, such as scoring a player third, which is obviously the first game of his game.

Final improvement

The Madden ultimate team model is not my favorite way to play (I'm not big on mixed rosters or Solitaire Collection games), but there have been some major changes this year, which is more interesting to me. The solo challenge is gone; you may not buy madden coins; they have been replaced by the ultimate challenge, which has the ability to compete on one, two or three-star difficulty, and as you can guess, the higher the star, the harder the challenge, the higher the reward. Some people may think that these are just renovations of the previous solo challenge, but they are painted with fresh paint, but I find myself enjoying their agility. I want to click the "next challenge" button as soon as I finish the task at hand.

Another new feature of mut this year is the ability to add new X-factor superstars to your team. To avoid things getting out of hand, you can only add three on each side of the ball , but it's great that mut can benefit from the best new features of Madden 20.

There are also new "tasks" designed to guide you in choosing the best project. For example, if you can collect 60 stars, you will get the NFL epic epic Baker Mayfield with an overall score of 86. Want to win the epic deacon Jones of level 86? This will require you to collect 120 stars. Other specific tasks will require you to get a specific number of yards for a specific defense, and if you do, the reward will be 500 coins and gridiron bags. There are multiple tasks and more will be added throughout the year to help you build your fantasy team into a competitor. Depending on the difficulty, the rewards may vary greatly, but for me, the tasks are well integrated into the MUT and the requirements are reasonable.

Micro MUT coins transaction response

Since the establishment of Madden NFL 20, one of the biggest and most reasonable complaints around the Madden ultimate team has been the micro MUT coins transaction related to its card package. These packages, which can be earned in game currency or purchased in real currency, contain different levels of players and / or game enhancements that can be applied to your current mut team or sold in game currency at auction houses. The problem is that the differences between cost and benefit models are already large, almost all of which force people to use real money if they want to remain competitive without unreasonable honing.

If you do choose to buy in real currency, the cost can be high. For example, an elite series package will cost you nearly $10. What's the chance of attracting players of level 87 or higher in the elite series "one pack"? Close to 3.4%. Once again, the Madden ultimate team didn't force anyone to spend real money, but the cost and odds seemed to lean towards the house.

Although this is still a problem, the situation in Madden 20 is less serious than before, and it seems to be even more so in Madden 20, as legitimate options have been taken to help close the gap. Yes, the desire to build your team is always the same - but - this year I found it easier to upgrade for free with new tasks and ultimate challenges, both of which offer valuable rewards, such as coins and card bags, without spending too much time.