The end result like 6 shooting and is going to be 20 badges

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My control NBA MT Coins  settings change themselves every day too. I have a PF that doesn't shoot so I use Real Player%, therefore I don't fuck up layups but almost everyday I have to select that setting again because my settings switch back to default. It wouldn't help that is why I asked. I would want to create my Green % higher, not lower and it seems that a faster shot would have a window, which I wouldn't want. I thought this was a response to a comment I made.

No, you can't green using Real Player% whatsoever but if you're shooting layups, close shots and post-hooks you do not need greens, they're very high percentage shots with no. Layups are sometimes hard to time plus Late/Early releases will make you skip far more layups than you would miss otherwise, therefore using Real Player% is best for layups.

On my characters that shoot, however, needless to say I use the lever since anything that is not right alongside the basket it is really important to be able to Green. I still set my Meter to"Shots Only" on them, however, because Real Player% remains better for layups. You do not need to miss a layup that should've been a sure thing because you mis-timed the release and with Real Player % you never will (provided that you do not have terrible driving layup).

What are a few uncommon but good assembles in 2k20?

I replicated a lebron construct and I have yet to see anyone in park. Slashing playmaker that is a 6'7 shooting guard. Yellow/blue pie chart with equivalent vertical/speed/strength. Max yellow/blue possible, create defense make defensive and offensive maxed. Now that's done take as many attributes away as possible without losing badges and placing them and begin tinkering with the blue/yellow possible. 219 weight, also set wingspan until strength is a 70.

The end result like 6 shooting and is going to be 20 badges, 23 playmaking, 6 defensive. Finish up with a slashing takeover. The main reason you select shooting guard over little is you rate making a guard than you would as a small forward and get attribute points. Your construct can now contact dip, place up, momentum dribble. Due to your height/weight/strength you will bully the hell out of slashing playmakers and shooting guards and you're too fast for slower forwards or bigs to keep up with you.

If you are a fantastic shooter and your teammates run dimer you can consistently green using a 75 mid range plus a 68 three. Made this and despite just being an 80 overlooking and complete badges while running the point I dominate. No one can stay in front of me and since I am running dimer you can not help or I will hit a shooter. Many men and women try and pre rotate after some time but he's going up for a dunk, once my man will get room.

SG 2 way finisher pure red with playmaking slashing and defending. Ive only used this because the launch and I can guard the 1-4 at 6'5 demon. It has an 80 strength so I bully guards. I laughed seeing 2 way slashing plays with the simplest assembles to guard they try hop or the exact same zig zag dribbling everyone does just to get hoed by intimidator since I have a 95 on everything in defense except inside D.

I get a 92 driving dip 70 ball controller maxed out all and layup and pass accuracy that as much as it can go. Badges are 15 slashing 1 shooting at 30 defense and 12 playmaking. Everyone got the same damn assembles its becoming to destroy their shit with this build was hilarious and annoying. Particularly Buy 2K MT when the PF slashing playmakers came only ran their pockets every single moment.