Regardless of the intense grind that Meseta pso2 the match becomes towards the ending (such as running the same dungeon like about 40-80 times to gain a single level, amassing Blood Orbs and High Orbs to unlock the small stat boosts that add over over time, and more), I have felt that Dragon's Dogma Online is definitely a good instance of an online game that I believe has definitely nailed the"open area" exploration with solid gameplay, optional cooperative multiplayer, and still provides both a challenge and comparatively casual experience for those who desire it without putting up nasty traps for players to get trapped into mess up their assembles. I never liked that in Phantasy Star you can mess up your ability trees even though you get the free chance to reset them (it does not help when I'm attempting to assist new friends play and they spent their things without me guiding them or informing them on why they do not require STR Up and they wind up running through Level 50+ without their stances and core abilities ).
Guess it is for the better because it is the basic PSO formula.
Its better to not become an Open world to be honest, recall how Maplestory great maps were hogged by Top level PSO2 Meseta for sale gamers and AFK Vacuum Meso Farming bots, or what about Hackers vacuuming the mobs and the World Bosses into an unreachable area players can not access without no clip hacking of boundaries and that bot simply kill all of them in an instant and loot it all, and market them into the Player Shop for exorbitant prices to get Meseta to sell RMT from? Yeah that is gonna be a poor look for an open world MMO. I wouldn't mind a Pawn, such as Dragon's Dogma, which learns from you while you play together.